Desktop
Mouse: P.I. For Hire
Noir detective adventure - quality assurance on a narrative-driven title built for desktop platforms.
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Nine commercial and independent game projects across mobile, VR, and cross-platform - spanning systems engineering, prototyping, and lead delivery.
Desktop
Noir detective adventure - quality assurance on a narrative-driven title built for desktop platforms.
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Mobile
Mobile minigolf game with record-setting delivery velocity for the studio in the Meta Horizon Studio Engine.
VR
Horror VR puzzle game in Unity - feature prototyping for atmospheric interactions and puzzle flow.
Cross platform - VR & Mobile
VR and Mobile crossplay fishing game in Meta Horizon Worlds - architected loot and world-gating systems with designer-friendly tooling, seamless integration, and legacy refactors that closed long-standing bugs.
VR
Co-created VR party combat game from concept to ship - Roomba fighters, destructible environments on the Meta Horizon platform during it's early development.
Mobile
Six-month mobile match-3 template - Engineer and software architect for a template game for other developers to learn from and used as a base.
Cross platform - VR, Mobile & Desktop
Survival adventure game with VR, desktop, and mobile crossplay - delivered across engine reboots, team turnover, strict performance goals, and shifting platform targets.
VR
Co-built VR tower defence title with grenades, deployable towers, and mountable turrets - designed and engineered in the early days of Meta Horizon World.
VR
Unity VR party game - prototyped minigame concepts for a licensed multiplayer experience.